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Yet Another Night in Vegas (-) - Un-Known Event Playtest Cards
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The Story

Enchantment
Rare
null/null
At the beginning of your upkeep, choose one that hasn't been chosen —

• See the sights — Surveil 3.

Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.

• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.

"I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.

• Go to bed — Sacrifice this enchantment.

Description

Enchantment
Rare
null/null
At the beginning of your upkeep, choose one that hasn't been chosen —

• See the sights — Surveil 3.

Cause trouble —Target creature gets +1/+0 and gains menace until end of turn.

• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.

"I'm fine! Let's go again!" — All modes reset and can be
chosen again. You lose 5 life.

• Go to bed — Sacrifice this enchantment.