
Select Condition
From $0.03
Original: $0.11
-73%Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY Foil—
$0.11
$0.03The Story
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
Description
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)











